GeForce 9600 GT
On February 21, 2008 the GeForce 9600 GT was officially launched.
- 55/65 nm G94 GPU.
- 64 Stream Processors.
- 16 Raster Operation(ROP) units, 32 Texture Address(TA)/Texture Filter(TF) units.
- 20.8 billion texels/s fillrate.
- 650 MHz core clock, with a 1625 MHz unified shader clock.
- 1800 MHz memory, with a 256-bit memory interface.
- 256 MB, 512 MB, or 1 GB of GDDR3 memory[10].
- 57.6 GB/s memory bandwidth for boards configured with GDDR3 900 MHz memory.
- 505M transistor count
- DirectX 10, Shader Model 4.0, OpenGL 2.1, and PCI-Express 2.0[11].
- Is compatible with HDCP, but the implementation will depend on the manufacturer.
- Supports CUDA and the Quantum Effects physics processing engine.
- Almost double the performance of the previous Nvidia mid-range card, the GeForce 8600GTS.
- Estimated by NVIDIA to cost between $169–$189 MSRP.
Source: [12]
GeForce 9600 GSO
The GeForce 9600 GSO was originally essentially a renamed 8800 GS. This tactic has been seen before in products such as the GeForce 7900 GTO to clear unsold stock when it is made obsolete by the next generation. Just like the 8800 GS the 9600 GSO features 96 stream processors, a 550 MHz core clock with shaders clocked at 1,375 MHz, and 384MB memory clocked at 800 MHz on a 192-bit memory bus.[13]
GeForce 9600 GSO 512
After clearing the old 8800 GS stock, nvidia revised the specification with a new core, and 512 MB of memory clocked at 900 MHz on a 256-bit bus.[14] For these cards the number of stream processors is halved to 48, with the core frequency increased to 650 MHz and the shader frequency increased to 1625 MHz.
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